The Persians also get elephants but differ from the Indians in having a second capital and some unique economic bonuses. ![]() The Indians are able to build larger settlements more cheaply and have four different versions of the war elephant. As with the core game, the nations here are all remarkably distinct but evenly balanced. The Dutch seem harder to reconcile but nevertheless offer a nation that's reasonably balanced across land and sea. Persians and Indians give Big Huge a chance to reintroduce the elephant units that were cut from the first game. The three South American nations can't hold up an entire hemisphere, after all. The inclusion of three new North American nations - the Lakota, Iroquois and Americans themselves - helps to offset the European and Asian focus of the previous game. Still, there is a method to this madness. Even the title, Thrones and Patriots is relatively generic. ![]() Though undeniably attractive, these additions aren't necessarily tied together around a central theme - unless you count "some different new stuff we've added" as a theme. ![]() The team has added six to the existing 18 nations, incorporated a Civ-like concept of governments, and narrowed the focus of the Conquer the World campaign to make it more approachable. Thankfully, the big, huge heads over at Big Huge Games have found a way to add more to the title in terms of numbers and features.
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